Hi! I am an Engineering Leader from Mar Del Plata, Argentina.

Developing people, complex organizational problems and changing the way people create and consume music is what keeps me busy these days.

Talking

I like giving talks. Please reach out via e-mail or Twitter. I enjoy talking about scaling engineering teams and leadership.

Resume

Jan '18 - Now · Engineering Area Lead, Creator – Spotify, New York, USA.

Working on Tech and Product Strategy, Managing Managers and overseeing a multi-disciplinary group of 40+ folks, working towards our mission to unlock the potential of human creativity—by giving a million creative artists the opportunity to live off their art and billions of fans the opportunity to enjoy and be inspired by it.

Jan '17 - Jan '18 · Engineering Manager - Mobile, Creator – Spotify, New York, USA.

Head up the Mobile engineering function in Creator at Spotify, we focus on improving the way artists interact with our platform, delivering value to empower their creations and relationship with their fans.

Jul '14 - Jan '17 · Engineering Manager – Mobile, Partners - Spotify, Stockholm, Sweden.

Managed engineering team working on Spotify Connect across platforms, shipping Playstation, Chromecast, Tesla, Carplay, Android Auto and countless smart speaker integrations.

May '13 - Jun '14 · Lead iOS Engineer, How.Do - Berlin, Germany.

Led the engineering of How.Do's mobile platform, How.Do was founded with support from top tier investors and advisors like Kickstarter co-founder Charles Adler. Adopted by teenagers, How.Do quickly grew into a million people strong DIY community.

Aug '11 - May '13 · Lead Mobile Engineer, theLIFT - Buenos Aires, Argentina and San Diego, USA.

Led the development of games and applications for mobile devices at theLIFT using Unity3D with C# for games, and Objective-C for native iOS app development. Helped Qualcomm create their Augmented Reality SDK, and created a dozen of mobile applications and games.

Apr '09 - Aug '11 · Software Engineer, Band of Coders - Buenos Aires, Argentina.

Worked on a multiplatform 3D web based MMO, started as a client engineer working with Unity3D and C#, and transitioned overtime to the back-end, working mostly with Java.

Apr '08 - Mar '09 · Software Engineer, Sabarasa Inc - Buenos Aires, Argentina.

Worked on a wrestling game for Nintendo Wii and Sony PSP, i focused on game play development, mostly using C++.

Apr '07 - Mar '08 · Junior Engineer, Tribi Software - Buenos Aires, Argentina.

Tribi Software was my first job out of high school, i worked mostly with C and C++, writing adver-games for dozens of different companies.

Connecting

You can reach me at juanma AT my company name dot com and on Twitter as @jmserruya.

Connect via LinkedIn here.